
How to Design a Gamified Hypertension DTx Platform That Truly Engages Patients
Picture this: You are staring at a blank screen, coffee getting cold, wondering how the hell you are going to make blood pressure management… fun?

Picture this: You are staring at a blank screen, coffee getting cold, wondering how the hell you are going to make blood pressure management… fun?

Background Imagine a fictional use case scenario at 3 AM last Tuesday, your friend’s daughter tried to reach crisis support through her mental health app.

Background Imagine Dr. Lay, a senior Gynaecologist receives a text from one of their patients: “Dr. Lay, I can’t stop crying. The baby will not

Background For mental health clinicians, every decision that they make about assessment, diagnosis, and treatment planning is deeply personal and complex. They juggle different sources

Introduction As mental health practitioners, many of you may have worked with people who want to end their lives. You may have seen apps help

Background Imagine a fictional character, Mrs Chen, who is 67, diabetic, and visits her care provider every three months like clockwork. Her numbers looked okay

Background I used to think people who tracked their moods with gadgets were the same type who post their morning smoothie recipes on Insta. You

Introduction Most of us in design spend our days tweaking buttons, adjusting colour schemes, maybe obsessing over the perfect font. What if I told you

Introduction Imagine a fictional scenario where, as a mental health care provider, you have three crisis calls before 10 AM. Let us say Sarah, a

Introduction Let us imagine a scenario where Dr. Sarah Martinez is reading an email from her patient Maria, when tears fill her eyes. The message